My pirate project (LotHS) is moving along well, I'm going to be sending 15 figures across the pound for photos over at GW Headquarters. It will be nice to see my stuff featured in the book that I wrote. Now I have to give credit to Brandon Forrey for painting 10 out of the 15 figures that I put together for this project. Also the book is still on track for a late October release so lets keep our fingers crossed.
So now that the Pirate project has run its course, I've started thinking of what I would like to do next. I have been searching for a good set of rules to cover the "Pulp Era" (1930's - 1940's). I have played or have read many of the current rules that are out there and none seem to do anything for me. Perhaps my good friend Rob is right, I'm turning into a Beardy Old Guy" that only wants to play his own rules. Although I would disagree with that statement, I think writing my own rules is in my blood since I did just do LotHS.So what do I want in a set of rules that I can't find anywhere else?
Well I want a simple streamline set of rules that can be learned rather quickly, but take some time to master. This set of rules must also be something that can be played within a hour or two. It must also be something that characters can advance in experience or get worse due to injuries. It must also be something that is story line driven and allow games to be linked together into a cohesive storyline.
So after looking at these requirements, it looks like I will be heading back to where the Pirates game came from, Lord of the Rings. This set of rules seems to cover every option on my list as well as a few other folks I have talked too. So do I think this set of rules will make it to GW as a new Legends of the book, probably not. Will I have a set of rules that my friends & I like to play, I think so. Now I must get to writing and start becoming that "Beardy Old Guy"...